Oculus debug tool fov 위와 비슷하게 시야 끝부분을 틀로 가린 것처럼 랜더링 영역을 줄여주는 것으로 추정되나 . This is really useful while sharing the headset. 77 setting in the Oculus Link. It has a Quest Link section that lets you select all this and it will make a recommendation based on your gpu as to what to use and what global super sampling to use. I had a HP G2 and sold it,the sweet spot was to tiny for me,whent back to my Rift S . 6 (Has to be amended every time you restart or reconnect your headset) FOV Tangent Multiplier - Vertical 0. It's in the oculus debug tool It's like reducing your FOV to gain performance (the goal is to remove whatever is outside your sight to gain performance) Share Add a Comment My old settings for Oculus Link was: Distorsion curvature: Low Encode Resolution Width: 3664 Encode Bitrate (Mbps): 288 Now we have new parameters such as Encode Dynamic Bitrate or Dynamic Bitrate Max. Text-to-Speech (TTS) Overview. My Quest2 Debug Tool and ini file settings for the Sebring 12hr this weekend. If you use Airlink, do not change encode bitrate from 0 to 500 or it won’t work. 7 vertical and 0. 7 horizontal the view is almost unimpeded. Source URL: Oculus Debug Tool | Oculus Developers. Open Oculus Tray Tool, or the Oculus Debug Tool. 9. To support Oculus Crash Analytics, the default settings of the Oculus Platform Tool automatically uploads debug symbol files when you upload a build to a release channel. Alternatively here is the adb command: adb shell setprop debug. People who got Quest 3 earlier, can you run it with much higher bitrates? Hi, yes dropping fov to 0. textureHeight will modify the resolution that the runtime sends to applications, so you can choose resolutions there (setprop debug. Basically it shrinks the FOV allowing less to be displayed in the headset, play around to where you feel it isn't to distracting I think you are best to adjust this within the Oculus Debug Tool (ODT) rather than through SteamVR. 05-. 7 and see if you like it. on a Pimax 8KX set to either 120 or 150* FOV. 5 or 1. Discussion Can someone take a picture of the Oculus debug tool at default settings? My Quest2 with SteamVR had been running horrible and looks really bad. 4 SDK for the latest runtime and it's important to open it while Oculus Home is running, not before. 7;0. 5 vertical is "Quest_IPD" is a tool to help find your IPD and set the knob correctly. I start the game with Oculus API (sometimes also SteamVR with 100%) and I tested sooo many settings. 6: Open the Oculus Debug Tool In the previous step, we commanded more resources from our combined graphics (card and helmet), here’s where we give them back. Thx for youre answer. 7 / 0. - FOV-Tangent Multiplier - 0. In my case to 0. 35 In ACC set AA to Epic KTAA Render the game at native res minimum. 8 in Oculus Debug Tool and you will get a nice fps increase without noticing any difference visually. - Oculus Mirror ~ C:\Program Files\Oculus\Support\oculus-diagnostics\OculusMirror. 8 ( Biggest change in performance). Oculus has it's own debug tool (or the Oculus Tray Tool) which lets you set Or maybe even set the bitrate to 0 so that oculus defaults to 200mbps, just to get a baseline. The Oculus Debug tool needs repair. Otherwise it will mess up the tracking somehow. r/OculusQuest. These are my current settings and what i think was the default but I can not find a updated picture. Can anyone advise as to which settings for my Quest 3 - (1) in the graphics preferences within VR - Refresh Rate and Rendering Resolution; and then (2) the various parameters in the Oculus Debug Tool - have the most Oculus Tray Tool: FoV Multiplier 0. textureWidth and setprop debug. You have a lower end card so try a lower super sampling if you have issues. 8 use fov stencil auto bypass prox sensor check off In today’s video, you will learn how to optimize your Oculus Quest to run PCVR smoothly, fix stutter and reduce lag, using the Oculus Debug Tool. 75, vertical 0. ) Most advanced settings will be set via OTT, but you should disable Mobile ASW in "c:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool. I use low distortion, not sure if relates to " Oculus Debug Tool -> Service -> Toggle console window visibility ( leaving it unminimized and running with monito left switched on) and in the tray tool Default Super Sampling 1. 75 and 0. One thing someone pointed me to which made a *huge* difference for me was using the FOV Tangent Multiplier settings in the debug tool. 6 45hz in Tray Tool ASW always on. Getting Started. Pixel per display override - 0 Force mop map generation - 0 Offset mipmap - 0 Fov - 0;0 Use fov stencil - auto Bypass prox - On Async space warp - disabled Frame drop Indic - Disabled Debug - disabled Pose injection - disabled I play PCVR cable lin (Oculus3) and use the Oculus debug tool/Tray tool. textureHeight 2048 If a game stutters you can increase the FOV (edge of display) rendering: I have similar secs, I really don't change much in the odt. limiting the fov is going to give you a huge performance boost for a small trade off of less vertical FOV. This crops the image to only what you can see, boosting GPU performance. If that doesn’t work: Go to the Oculus Debug tool (Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics) Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off Oculus includes debug and developer utilities. Set Steam VR Super Sampling Value to 1. I have already changed to 90hz on oculus software, and on oculus debug tool I have set pixels to 1. I think the fov depends on the faceplate Open link, and with this, oculus home should be opened automatically. For that I have to give up some eye candy (shadows) Link: 90 Hz with 1. Profit. Pretty much telling the graphics card produce only 60% of the image. TAA Clarity and FXAA. Sort by: Best. I use 1. Restore Oculus Debug Tool FOV and ASW default settings. 7 (Click SAVE!) - Yes it partially restricts FOV but I have to accept this hit to get the much better quality in the middle of my field of view. 8;. In the Oculus Debug tool (located in "C:\Program Files\Oculus\Support\oculus-diagnostics"), set "(PC) Asynchronous Spacewarp" to Disabled, "Encode Resolution Width" which you can fool around with which will narrow your FOV. 80 on both axis until you start to see cropping. Oculus Debug Tool . Similarly, I get loads of FPS in many games by using FHolger's FFR implementation, even at high diameter settings. 1 FOV: 0. Although the tool shows Asynchronous space warp disabled and use FOV Stencil off. In the debug tool i set pixel density to 1. Add or remove lines as necessary. exe. If you are using that, "Use FOV stencil" should be set to "Auto" Larger FOV for Streaming Game Play The FOV-Tangent Multiplier setting is provided by the Oculus Debug Tool, as shown in the following screenshot. OCULUS DEBUG TOOL. Default Super Sampling(默认上采样): 这个选项针对所有游戏生效,建议保持0,那个游戏觉得可以开更高的上采样,可以在上面配置文件里单调。 Default ASW Mode: 同上。 Adaptive GPU Scaling: 相当于动态分辨率,性能吃紧时显卡会主动降低渲染分辨率,如果不是配置特别高,建议打卡,保证稳定帧率是最 Here is everything that i see in the oculus debug tool also 1. batch files to suit your hardware and preferences. The Tray Tool is really not a super set of the Debug Tool. Set the resolution to whatever the native resolution is for the quest 3. Don't muck around with ODT fov settings because they do not seem to have any significant effect with nvidia gpu's imho. 90 (big fps boost by an almost “invisible” FOV reduction) - please remember to reset and click on SAVE every time when restarting VR, even if the figures are saved, the actual setting in the runtime isn’t always persistent! EDIT: A special chapter on the FOV (Field Of View) Settings. 7 and reduce FOV to 0. Quest 2 - 90Hz @ 1. But this resets to '0' every time you reboot. Then, in the oculus app, set oculus as the default OpenXR runtime if it isn’t already. Honored Guest Options. 89 for a bit of fps boost with no negatives, you can go lower as long as you don't see the black bars. OpenXR, VRAPI, and LibOVR. 85 vertical and horizontal FOV in the debug tool. FPS went much higher allowing me to have near ultra settings and smooth, at the expense of a slightly reduced FOV. Guidelines for VR Performance Optimization. 5 (vertical) OVR Server Priority High Oculus Debug Tool/Oculus Tool Tray/Oculus PC App settings irrelevant, easier to start using compared to setting up and optimizing Airlink Oculus + Link + Debug tool - how to save settings permanently? Hey guys, as title - I am looking for a way to have the settings of Oculus Debug Tool (namely Asynchronouse spacewarp and FOV-Tangent Multiplier, to be set up permanently. If you want them to persist you need to use a tool that sets them for you. I just played around with it and found it increases the FOV of the game window on the desktop, which is quite useful for recording/streaming. I need to press ctrl tab twice after changing the ok, lookup the file location of the debug tool and pin it to your taskbar. For reasons I won't go into here, I always need the FOV Tangent Multiplier in the ODT set to 1. 3;0. 5 (4848 x 2448) I tried using the Oculus Debug Tool having read many comments preferring this over the Tray Tool, but I couldn’t achieve stable results. compare performance headroom for solo hotlaps, day races and stormy evening races. Several variants of the startup script are available for games requiring different FOV and ASW settings, such as FS2020, or if you prefer not to start OBS or SteamVR when playing Oculus library games. If youre interested in pushing out more FPS with the tradeoff of a slightly less FOV: Open the Oculus Debug tool and change the "FOV Tangent multiplier" to 0. I am using the 0. Preloading TTS Files. 8. 3 horizontal values that I use). 1 for the pixel override. If you want to increase the render resolution in Assetto Corsa, you don't have to use the tool anymore. 7x (Oculus debug tools → FOV - Tangent multiplier), and now I get stable 45+ fps on my laptop at 80% render scaling. I tried reinstalling everything, all possible settings change, and nothing, also in steamVR. 4 in "pixels per display override" in the debug tool to act as my supersampling instead of that in the sim which I turn off in graphic options inside the sim. It also Kill Oculus Dash--- This results in some awkwardness with ending your VR session, but unless you play lots of Rift Games (and/or can spare the video memory), consider disabling Dash [github. 3x. As best I can tell, it’s better to not use an ENB and instead go to oculus debug tool. Variants. It shows an old-school TV pattern along the mechanical IPD slider readout to help set (and remember) your IPD. Adjust the FOV Stencil. Layer Visibility Control. Even the name is boring, but what it do * Oculus Debug tool - I explain this one a little more but please stay with me If you have a better card than my own, setting I would recommend you increase first the the FOV multiplier, followed by the headset frequency (interchangeable depending on if you like the (0. when you reboot), the values will be reset to defaults. Increase your graphic settings accordingly. Minimize Oculus, we’re done in there. Lower fov makes less compression artifact (because image area Debug Tracked Keyboard-Enabled Apps with Link. 0! You don't need sidequest to increase FOV and resolution. . I have a i9 9900k/rtx3090 and I've also found 80Hz refresh rate to be the sweet spot, even with racing sims. 1x 72hz in oculus app. 72, Vertical 0. Optimal is a bold statement lol. 7 (horizontal) 0. It's found in the "C:\Program Files\Oculus\Support\oculus-diagnostics" directory by default. 8, 0. Try setting both horizontal I use this tool just to simplify things, this isn't required as you can modify settings in the Oculus Debug Tool instead. Still one of the best Oculus/Meta PCVR addons out there. But the one thing I'd say is to set the vertical and horizontal FOV in the oculus Debug tool. I only use . My setup is 8700k and amd 6900xt gpu. The recommended max is 500 Mbps, but if you type any value up to 1,000 and copy/paste it directly into the ODT slot for it, you can experiment with these very high bitrates. Don't forget to subscribe if you enjoyed the video! http://bit. Thats what I found Oculus debug tool, to find this go to file explorer, This pc, OS (C:), Program files, Oculus, Support, oculus-diagnostics, and there you should see OculusDebugTool. Key Components of Composer. 0 line. Simply set these values to the desired multiplier for the FOV. 3. 7 I went from what a For me the sweet spot with my rtx3080 was 1. adb shell setprop debug. Optimizing Your Application. com]!; Increase Process Priority--- If you maintain the superstition compelling you to set the OVR\_Server process priority to 'High', there is a nice way to do that Oculus Debug Tool Adaptive GPU Performance Scale Default Asynchronous Spacewarp Disabled Debug HMD Type Disabled Pose Injection Disabled Mirror FOV Multiplier. Change FoV Multiplier to 0. Can anyone please help me with this? Share Add a Comment. I have 2 plenty powerful enough pcs to run it with but skyrim VR seems blurry. If it's a Steam game, then you can adjust the values in Steam VR. you’ll want to change these settings (asssuming you’re using a usb 3 connection): FOV tangent multiplier: set the vertical somewhere between . I run in admin or not, whether I relaunch Oculus Service or not, nothing, NOTHING changes. NIS Oculus PC app - 72 or 80Hz at highest resolution - 5408x2736; Use Oculus Debug Tool to set the following: Pixel Override 1. Asynchronous Spacewarp : Disabled Distortion Curvature : Low Video Codec : HVEC H. -Some of my insights: *Accessing the Tool: The Oculus Debug Tool is part of the Oculus PC software. Oculus debug tool default settings . 75 y 0. Create Custom Command. setprop debug. 95 (it gives you a tiny bit better performance) - I ended up reducing the FOV on my oculus quest 2 to 0. 7;0 Adaptive GPU performance Scale : Off Asynchronous Space warp : Force 45 fps,ASW disabled Depends on the software. You can start from this settings and go above or below depending Default ASW Mode 45 Hz forced (half of whatever Oculus Refresh Rate) FOV Multiplier 0. At the moment I have these in 0 or default, but I would like to know if they have already spoken about the values that can be shuffled in these parameters. Vulkan Validation Layers. Does anyone know of a way/hack that will lock it to the custom values set, so you don't have to reconfigure it every time? (After all After spending some good time playing with the Oculus Debug Tool, I came up with what I could describe as the smoothest, game changing performance I've ever experienced on my Quest 2 while in Link and Air Link. Complete Assetto Corsa Settings Guide for Quest 2 (Settings for VR Performance Toolkit, Content Manager + CSP Preset, Oculus App, Debug Tool, Steam and Task Manager) upvotes r/OculusQuest. Your debug settings are close to mine. Fov tangent multiplier in oculus debug tool try 0. In the Oculus app I'm using 72hz, and bumped the resolution up to 1. 3 , and i saw no difference at all in the image Oculus Debug Tool Pixels per display: 0 (let the Oculus app set the resolution) FOV Tangent Multiplier: 0. How to find oculus debug tool: Right click oculus on your desktop, press open file location, press support at the top directory thing, press oculus diagnostics and The fov stencil off in oculus debug tool is something you have to do every time you start it unless you have a way to save the change. This is extremely important because cropping the edges of the frame can dramatically increase the frame rate in games. Dynamic compression, SSW much more efficient than that of oculus debug tools (no artifacts in my case with SSW); with oculus debug tool Quest resolution to 1. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online You can finally throw shit at your friends in VR - Monkey Doo is on the Official Meta Store! Several variants of the startup script are available for games requiring different FOV and ASW settings, such as FS2020, or if you prefer not to start OBS or SteamVR when playing Oculus library games. 95 horizontal and 0. Oculus Headsets When seeing black stencils in your Oculus view Update to the latest Beta version of the Oculus software, this should solve the issue. 8 (80% of original FOV) You’ll have to reset this setting to default after use. 83 FOV, 420 Bitrate, Link sharpening on and asw disabled Getting 45 to 60 fps in free flight in cacauses, on the carrier deck maybe 35-40 depending on mission etc Oculus Tray Tool: Mirror FOV Multiplier at 0. The issue I'm having is that it not always saving, and when I restart the programme, the values are back to their defaults. 0 Kudos Reply. On oculus, you can crop this “UNUSED FOV” on oculus by changing “Mirror FOV Multiplier” on oculus tray tool to a number lower than 1 and press save ( same feature in Oculus debug tool called FOV- Tangent multiplier), make sure to reenter VR (ctrl tab twice) after setting, you need to do this every time you start the oculus service: Open link, and with this, oculus home should be opened automatically. 6 allows me set everything in game to ultra/high. It's a maximum that you can set in the Oculus Debug Tool, and it is playable. 85 to start off with (Horiz,Vert). What is the new number for Quest 3 resolution? The AMVR face gasket is the single best Quest3 upgrade I've This will increase the load on the oculus and remove a lot of the necessary load from the video card. With this feature, you can increase the size of the field of view (FOV) as it appears on mirrored Also I have used the oculus debug tool but not anything else as I thought I could change the FOV there. I've played with the settings in AC & ACC but haven't found the sweet spot yet, I need to do more testing of the combinations. exe My system is a desktop gaming PC with 4090 (24gb version) etc. Oculus Debug tool → FOV Tangent Multiplier → 0. 7 Horizontal 0. We have a fix in the works, but for now, we recommend you deactivate HDR when 1. Therefore - Oculus Tray Tool DSS - 1. 7, use DLSS - Quality with all settings on High End and LOD on 200. 0 Oculus Tray Tool (google for this). Oculus Debug Tool: Check FOV Tangent has taken on your settings from the Oculus tray tool (if not, click save on the tray tool again and it should change Im having some problems after changing settings in the Debug Tool, could anyone go to their debug tool and tell me the settings, Thanks. There's also the Oculus Debug Tool (mine's located in C:\Program Files\Oculus\Support\oculus-diagnostics). OculusDebugTool. Oculus Debug Tool CLI. 6 super sampling, and . In OpenXR I'm using CAS with the sharpness around 80%, 100% resolution. Using Oculus Debugger for VS Code. Hi. exe" app. With my Quest 2 / RTX 3090 I have: - Adaptive GPU perf. Open the OculusDebugTool. 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 In this step-by-step tutorial, I'll walk you through the process of optimizing and improving VR graphics for a more immersive and visually stunning virtual w 1)Run in Oculus mode. At this point, every time I wanna use it, I have to open up the app and change it manually, is there any config Asus RTX 3070 OC (Twin) - Overclocked using the Asus GPU Tweak Tool 32GB RAM. Does This is for those who don't already know about the 1:1 game to Quest 2 Oculus Link feed, the hidden FOV Tangent Multiplier in the Oculus debug tool, and get FSR/CAS sharpening working on OculusVR without wasting performance headroom by using OpenVR/SteamVR. Some of my insights: Accessing the Tool: The Oculus Debug Tool is part of the Oculus PC Even better, no Fov so no blurry edges! I have been in VD for 1 year now and I tried to go back to open XR toolkit and debug tool (tool that I used with my old xeon) it is impossible to go back today. sorry for the late reply, but you must try to install Oculus Tray Tool, it has the ability to save setups for FOV tangent multiplier, ASW disable, and other optimizations from the oculus debug tool but with an autolauch on As for Debug Tool settings I think it depends on your device. I use the debug tool and Oculus wired link. 95 / 0. Set the resolution in Oculus software to 1. I just used the default settings from latest version. TTS Voice Customization. Basically I didn't use these commands: adb shell setprop debug. This causes Stencil artifacts in Elite Dangerous on foot, and Project cars 2 behind the car and helmet view. You need to be using either Link or Air Link to do this btw. I tested openXR but I get better performance using Oculus. We're changing settings in the Oculus Software, in the Oculus Debug Tool, and then for many of us in Oculus Tray Tool. Use the debug tool to narrow FOV to 0. 7 OP, use this guide for modifying your Oculus Debug Tool. cpuLevel 4 (standard = 3, increases the CPU level and doesn't affect power consumption much) adb shell setprop debug. Lowering fov in OTT gives huge performance gains. The fov in debug tool, do you have to set that every time or have you found a way for the setting to stick? Depends on hardware to be honest. I made several test using the Setup Device and it never fails. g. 89 0. 2022 / Firmware: v41 / Oculus PC app: v41 PTC on Quest2---- Some people aren't familiar with Link settings, and there are people/websites with wrong & old info, so I make a note of the latest info here. 8 / 0. This setting can be used to improve the viewing experience when streaming game play to an audience. Hi and sorry for the late reply!! I am using the Link Cable, thus the 500Mbps setting. For the Oculus Rift S, setting super sampling between 1. It should be close to 1832x1920 if I remember correctly. I think you need the 1. Just download sidequest - you can enable the higher texture sizes from the "tools" menu there. 8 or 0. (Recuerda que el programa Oculus Tray Tool debe permanecer abierto todo el tiempo para que funcione y que es un programa gratuito). 5 max res 5408 X 2736. VR Performance Optimization Guide. 5x; Oculus debug tool: FOV Tangent Multipler - Horizontal: 0. Some people have said the It might be but I haven’t tried it. 7 strikes a good balance between performance and visual sharpness. So, as I read this, this setting does not affect the Oculus display resolution at all, but only what’s being displayed on your monitor. exe in Josephus do you have optimal settings for the Debug Tool? Well, these are mine. And we're often changing different settings for different games. This is a screenshot of my DebugTool's current settings. -Important Settings: Using Oculus Debugger for VS Code. How to Take Perfetto Traces. I moved from using VirtualDesktop to playing using Link Cable directly. 65 Mirror Oculus Home Disabled OVR Server Priority Normal Distortion Curvature Low Encode Resolution Width 3648 Encode Bitrate (Mbps) 300 Link Sharpening Enabled. You have to set it after every Windows startup. 75 vertical ; 0. TaylorR137. 2, width to like 3600 or something and bit rate to 500, but things far away in skyrim seem blurry, not sure if it's supposed to be like that or not. 8) Spacewarp 45 locked, ASW enabled/disabled - try both; Encode Resolution Width 3648; Encode Birate - at least 200 (start there) Link Sharpening enabled A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro In the oculus debug tool I changed the following: Distortion curvature: Low Encode resolution width: 3664 you can see better image more. 3 Default ASW - Off Mirror FOV 0. FOV H 0. 0 all the time. This is probably the best free tool for Oculus PCVR imho. When decreasing the pixel density to a value below the default settings it’s costing us in resolution in the centre of our view and iRacing staff says that that can be an acceptable compromise for Close Oculus Client. The headstrap does not fit me very well so i will look for an upgrade. They're really different tools for different audiences; the Tray Tool is more for end users and the Debug Tool is more for developers. exe from Task Manager, restart Oculus application and re-set Oculus Debug Tool options If you have to swtich from VR to 2D mode press ESC in order to pause the simulator, press once the power button on Quest 2 in order to power-off the lenses, remove the device from your head and click Ctrl+Tab. Start the Oculus Debug Tool as this will begin the Oculus server if it is not already running. 3, fov to 0. 67 / 0. This tool offers numerous options to enhance your VR experience, and I've consolidated the key points to help you navigate it with ease. or does that only affect Streaming Recording and Mirroring ? exit out of vr mode, change settings and save in OTT, enter vr mode again. With the normal resolution and with the VR pixel density slider. Try to lower fov tangent multiplier. I need to apply settings before lauching oculus app ? Then press start oculus service ? Or while the app is running ? Perform End process tree of OVRServiceLauncher. Of course it lowers the FOV, but for racing simulators (which needs high end hardware) it can be a huge FPS boost and you don't look up and down much, and you turn your head A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro On setting up ACC, it mentions changing the FOV tangent Multiplier to get performance boost but does this have an effect in iracing at all? should I leave it at 0? Sharepening for example is different in the debug tool vs the tray tool, do I enable them both, is I play PCVR cable lin (Oculus3) and use the Oculus debug tool/Tray tool. Overview. Default Oculus tool for additional settings. Do I have to worry about the Oculus Debug tool and FOV Tangent Multiplier. It just makes the Oculus to skip more frames as seen in the performance box. Wish some one would make a tutorial on the Oculus debug tool or the tray tool settings quill was not able to start in Oculus Quill 03-15-2022; Issues with Quest Link in Oculus Quest 2 and Quest 12-25-2021; Connection Lost - during Oculus pc software install in Oculus Quest 2 and Quest 12-10-2021; Headset can no longer connect to sidequest in Oculus Quest 2 and Quest 11-07-2021 Last update: 01. 85 respectivamente, después damos click en el botón Save que está justo a lado de los parámetros que hemos cambiado. 9 PD in DCS, high textures, 1024 Cockpit res, MSAA 4x, med vis, 16x AF Oculus Debug tool with 3650 encode res width and . (I'm using an What i do is i just type the setting, then restart the oculus service, am i missing some step? Do the Oculus Debug Tool settings apply to steamvr and virtual desktop too? or only when using oculus link? I know it doesnt work because i tested settings FOV tangent multiplier to 0. That worked even on my 2080ti with no stutters in dawn. Oculus debug tool (ODB) est l'utilitaire natif d'oculus, mais il semble bugé et il est moins complet. 0, enable forced mipmaps, disable Spacewarp, set adaptive GPU to throttling off, and override sensor (also duct-taped). Deelee6800 September 28, 2022, 2:35pm 7. 5 resolution on the headset (set in the Oculus app) at 90hz, then setting the Oculus Tray Tool and debug Tool (careful, some settings reset each time) to 1. cfg. 7 no FOV sacrifice and still buttery smooth, but I have a 2080 (not ti) no need to fiddle with Oculus Debug or Tray Tools and the instruments are perfect to read. It does seem that the vast majority of my performance increase is tied to the FOV Tangent Multiplier in the Debug Tool. Next, from the same folder as before (‘C:\Program Files\Oculus\Support\oculus-diagnostics’) open the file ‘OculusDebugTool. Oculus Graphic Preferences . Hours over hours. Take note that for the fov change to work, oculus link has to be closed, and oculus home has to be closed aswell. All forum topics; Previous Topic; Next Topic; 2 REPLIES 2. headroom was -100% so I suspect even with major tweaking it will not perform or look as good compared to oculus mode. Have shortcut to Oculus Software. CPU and GPU levels. Oculus Tray Tool (OTT) is a utility that allows you to customize and optimize your VR experience with the Oculus Rift. My basic specs are i7 13700k, RTX 4080, 32gb Ram, Wifi 6e and USB 3. 86. Encode bitrate 350. 실제 옵션을 변경해 보아도 차이점을 발견할 수 없었음. I'm trying to figure out how to configure the Oculus app and the Oculus debug tool to achieve the best possible quality on games like Asgard's Wrath 1, Half-Life Alyx, and Boneworks. In Oculus PCVR app resolution slider all the way to the right and 90hz. Oculus 2 settings. Encoding Resolution Width updated to 4032; Located in your oculus install directory: Oculus\Support\oculus-diagnostics; Note: In Oculus Debug Tool this is the same as changing "FOV-Tangent Multiplier". ly/KirkyPlaysSubHere are some other videos that might interest you!Crow In A Cowboy Hat | Nefa The Oculus Tray tool can be easily downloaded online and the Oculus Debug Tool is located in the Oculus program folder\Support\oculus-diagnostics. Open comment sort options In the Oculus debug tool I've changed the bit rate to 920 (wired link cable). 9, 0. Le fov du casque ne permettant pas de voir l'écran dans sa totalité, autant économiser The FOV-Tangent Multiplier feature has two settings: Horizontal and Vertical. It’ll cut your fov 20% horizontal and 20% vertical but I don’t find it too noticeable. ACC Oculus VR: How to PROPERLY setup ACC and Quest 2 (Reddit post). This Link for Oculus Debug Tool download? Discussion Hey yall, I can't seem to find the link to download the oculus debug tool. I’ve read about increasing the resolution in the oculus app as well as using the debug tool or tray tool to change the SS to a higher factor and/or increasing the bit rate. 3 to 1. Mobias7 February 9, The debug tool does similar things and is more reliable. Supporting Oculus Parties. In-game resolution scale and vr pixel density at 100%. Also, the image was broken when we use H265 on wired Link before, but it works normally on v54. Is there a guide or graph someone has put together that shows the ‘correct’ (or optimal) FOV number to enter into the debug tool so as not to waste rendering the edges that cannot be seen at a give IPD? A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro 1. textureWidth 2048 adb shell setprop debug. 2 on the horizontal axis. Also make sure to reduce your fov in the Your comment is spot on, and really demonstrates how big of a mess Link/AirLink is. It's basically a one-time override for debugging (thus the name) and every time the Oculus service restarts (e. I didn't know there was a way to shrink the usable area on the physical displays themselves, but makes sense to use as few physical pixels as possible. And set pixel density to 1. But is there a way to save settings in Oculus debug tool and how exatly does it work. They do not always take and show falsely the wrong values. Oculus Debug Tool is running with administrator privileges and Quest 2 software and PC I use Oculus Tray Tool with fov 0. 5 and 1. You'll need to have this open and running in the background every time before starting up the main Oculus software and connecting your headset for the settings to carry over into the headset. 6;0. In Oculus Debug Tool: FOV-Tanget Multiplier : 0. Yes, I think for AirLink, this has to be set lower. The Oculus 当使用Quest2或3进行PC串流游戏时,无论是有线QuestLink还是无线AirLink,默认清晰度总是不尽人意,但其实Meta官方提供的Debug工具有很多设置选项,能让串流达到可用(理想)的画质水平。 这个工具在Oculus软件根目录的这个文件夹下: Use the mirror FOV setting in Oculus Debug. In the tool I set pixel display override to 2. H265 is heavy load for SoC of Quest. You can try a different fov tangent in order to simulate a helmet view and for low end pc you can gain a bit of fps and stability #12. Performance and Optimization Guides. 🛠️ **Configuration of Sol, Pure, Humble Oculus Toolkit, VRPERFKIT I have the Quest 2 as well. So in ODT, FOVT 0. Operating system. Basically you can reduce the vertical and horizontal I have a Quest 3 headset, an RTX 4080 Super, and a 7800x3D with 32GB of RAM. Debugging Tools. - Oculus Debug Tool ~ C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool. Encode Res Width 3680 What are the best settings for ljnk using Steam VR. Everything in this tool works except the FOV setting. most sim racers especially asseto corsa (not competizione) have a good pre built render engine open vr, rather than oculus vr, provides a good default. 6; Optional - FOV Tangent Multiplier (. Performance Analyzer and Metrics. If you have ADB running, you can use system setprops to do so. 8 on the vertical FOV multiplier and leave the horizontal at 0. First, open Hello, I'm trying to get some extra performance for my GPU, and I change the FOV - Tangent Multiplier values in the Oculus Debug tool. (IMO barely noticable) Have shortcut to Oculus Debug Tool above on desktop. Pixel Density - 1. The ODT setting is; FOV - Tangent Multiplier, try values 0. Tracked Keyboard Sample. (80% default FOV). 08. 12700k and 3080 It's like the debug tool but saves your settings Reply reply More replies More replies. Follow the instructions carefully and modify the Encode Resolution Width, Encode Bitrate, and Link Sharpening. Maybe look at getting the latest version 0. Resolution 1. oculus. Welcome to r/streaming! ・・・・・・・・・・・・・・・・・・・ Our community is intended for content-creators from Twitch, YouTube, Kick, and other I recently (like 30min ago) discovered the FOV Tangent Multiplier and it look very promising since I only have a 1070, which struggle af in vr. I run an 19-10850k, 3080ti, 32gb ram 3200 ddr4. Configuration of official Oculus app for Windows, for Air Link and Cable LinkMy PC specs:-GPU: Nvidia Geforce RTX 3070 8GB-CPU: Intel Core i7-9700K-RAM: 32 G max out resolution in oculus app at 72 hz, work with the fov tangent multiplier - horizontal 0. 6;0 in oculus debug tool. I did play around with both SteamVR Go to the Oculus Debug tool: Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off Enjoy! Edit: Don’t forget to reconnect to apply the change in setting (ctrl+tab) - you will lose the setting when restarting the PC. 1 in oculus debug tool as well. Some games benefit from higher/lower res, bitrate, fov, ASW on/off, ext. You may even be able to go lower depending on what foam and gasket you are using. Maybe I'm lucky that I'm not very sensitive to this. 9 V 0. Composer. The part they have correct is that the Quest 2 is getting a heavily encoded version of the game compared to the monitor's display, which (if I recall) also PCVR 최적화를 위한 Oculus Debug Tool 설정 설명 Use FOV Stencil: 시야 틀 사용하기. But the fps change was dramatic. Set MSI AfterBurner profile to 1. 5x 5408x2752 72Hz Oculus Debug Tool settings. Bug Fixes Fixed issues with VR preview where previewing on device with the mobile code path and shaders would render only the left eye or nothing at all. I can find the support page with all the info on it but not an actual download button. Leave this setting at 1. 5x on the windows app, set oculus debug tool FOV tangent 0. It does have some neat features that aren't in the Debug Tool but it does not include a Scene View, Performance Profiler, Proximity Sensor Bypass, etc. 5 in Oculus Tray Tool. I would prefer air link too, if it doesnt drain the battery so fast. • If using Link Cable: Set Encode Bitrate (Mbps) to at least 200. For example 0. Goal was smooth and absolutely no stutters even during race start and be able to see upcoming reference points as clear as possible. The original Oculus Debug Tool Oculus app settings: Set refresh rate to 80hz; Max out the render resolution slider to 1. I've set my eye spacing to the minimum distance apart and with 0. 7 horizontal is not noticeable for me, 0. Oculus Rift S. For FOV-Tangent Multiplier. i have to list it cuz it wont let me send an image n wont let me copy paste Pixels per display pixel override 0 Force mipmap gen on all layers on offset mipmap bias on all layers 0 fov tangent multi 0. Set the FOV tangent multiplier to . 75, aws force 45 disabled, encoding 3646, bitrate 500mbps (and keep the debug tool running while playing the If you have a 2080 Ti or higher and want a quest2 native resolution (5408x2736) with ultra settings, you can push oculus app render resolution to 1. 65 in the oculus debug tool. Also, with 150mbps (oculus Link setting) I had lags from time to time (wifi5 Router , 5Ghz, 80MHz) and the image could be better. 83;. (Sadly OTT is abadoned and not compatible with Quest 3, you have to use the Debug tool and while most settings are persistent, FOV is not. It's in general a helpful tool but yeah I've had it cause issues in the past, if you rather not use a third party app you can use the OculusDebugTool which is included with the official oculus software and adjust the same settings there. 5 - this is very important and gives huge FPS boost, comes with the price - cuts off some field of view, 0. However some games allow you to make changes inside the software itself. Impact is not nearly has high as it used to be. Meta added the ability to switch between H264/H265, Sliced Encoding ON/OFF (5 or 0) to debug tool. Dictation. This reduces the display to letterbox, which wont be to everyones taste, but is almost exactly the same view as the helmet cam - but with a huge increase in performance. 7 & 0. You can lower environment map and grass and reflections to low. If that doesn’t work: Go to the Oculus Debug tool (Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics) Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off Disable/enable VR in MSFS Yellow screen This is caused by HDR. 9 vertical (gains fps) 960 mbps on both encoding In game: Video resolution to minimum (this is just the desktop mirror render and eats fps) Use KTAA Enable sharpening to 200% super sample to 140%, all high textures related, shadows high, mirrors Also the pixels per screen in the Oculus Debug Tool does not seem to fix it. 7 (this will give you a lot of headroom and is not noticeable unless the lenses are very close to your eyeballs) ASW Disabled; Encode Resolution Width: 3664; Encode Bitrate: 450 I’ve used OTT for 5 years starting with a Rift cv1/gtx1060, and now a QPro/rtx4090. u/welshman1971's comment is only partially correct info. gpuLevel 4 (standard = 3, increase GPU level but increase costs reduced battery life) In ACC I do exactly the same thing. My Oculus OpenXr run time is set to oculus_openxr_64. That works for me with a very similar system, Turning on reprojection in the FS2020 menu also helps. All Debug Tool settings should be set before you connect to Oculus Link and after every Oculus Home service reboot, not the app, the service: 2)Turn on Link Sharpening in the Oculus Debug Tool 3)Set FOV tangentin the Oculus Debug Tool as low as you can before black bars appear. As the title implies, what is this setting do within the oculus debugger tools and what does it do? I have been having GPU issues where it automatically sets my gpu to adaptive when I want it to be at high performance and was wondering if this could be the cause. You only need ott open and the oculus service started. Magically that improved performance. textureWidth 2048 yay) Since I received the Quest 2 headset, I have tried ALL the possible manipulations of all the tutorials imaginable to change ALL the possible boxes in the Oculus Debug Tool and it NEVER changes anything. In Oculus Debug Tool, distortion curvature is set to low and my encode bitrate is manually set to 300 Mbps when using the cable Sorry for asking so many questions, a total oculus newbie here. (I had debug tool at 960 just to see what would crash it A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Quest 3 Debug Tool questions (Distortion Curvature, Encode Resolution Width) Support - PCVR The recommended Encode Resolution Width for Quest Pro was 3600. You can usually crop to . I have 2 game breaking issues. OTT itself saves FOV settings but to ensure it gets over to ODT I’ve found that after starting up OTT I just check and/or change the values and then hit the Save button to the right of these. Just a little less user friendly but not by alot tbh. refreshRate 90. 65-. A place to discuss the Meta/Oculus Quest, Solved: Bonjour ou se trouve l'outil de débogage Oculus ? Merci - 1041930 A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro For example, they are leaving free FPS on the table by not using FOV stenciling by default. Virtual Keyboard. In Oculus Debug tool above set it as shown. Please fix this glitch. 07. Set the encode resolution width to 4128. First impression is comming from a rift s ,the lenses are way better and the fov is noticible. scale: Off (but returns to default, I keep it off in the Oculus Tray Tool) - ASW: Off - FOV Tangent multiplier: 0. I change the value from 0 to 1. 6, ASW disabled for sim racing, ASW Auto (in non built up areas) or forced 45 for MSFS In this video, I look at probably one of the most boring apps in the world of virtual reality, the Oculus debug tool. It includes a variety of settings for (FOV) refers to the amount of the VR environment that is visible to you Cambiamos el FoV Multiplier a 0. Oculus Debug Tool is running with administrator privileges and Quest 2 software and PC Oculus software are on version 42 I have tried different orders to enable it: - First starting Link, then opening ODT and changing FOV - First starting Link, then opening ODT and changing FOV and then restarting Oculus service Oculus Debug Tool. 85;0. Field of view (FOV) stenciling reduces the area your GPU needs to render. 8 (even with max physical FOV, which I achieve by not using the facial inteface at all, I can't see the missing parts of the image, so this saves significant rendering area with no effect on my experience) FOV setting as in oculus debug tool (FOV Tangent Multiplier) Please add FOV setting as in oculus debug tool (FOV Tangent Multiplier). I cant see how. exe’ (this is the GUI version of the command line interface you used in trick 1). Trade off for having everything high-ultra, I feel is well Go to the Oculus Debug tool: Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off Enjoy! Edit: Don’t forget to reconnect to apply the change in setting (ctrl+tab) - you will lose the setting when restarting the PC. 2. 4 resolution in oculus app . It shows a connection bandwith of 2Gbs. Go to System/cfc in your AC folder and open Oculus. json and the Oculus Debug Tool is set as follow: FOV - Tangent Multiplier 0. 7, 0. 265 In the oculus debug tool: Super sample: 1. Oculus Tray Tool: This is a third-party tool designed to manage super sampling settings easily. TTS Cache Options. Oculus Debug Tool. See this updated guide below : Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. 02-28-2018 07:08 PM. Remember to restart oculus services after making these changes. 8;0. cdmcg dkl ffzsjcp qlmq zojqez lmumocdov gbtx vztqsfjb saeq vigi